About PoKéQuesT’s Engine
For all general information about PoKéQuesT’s engine, what its coded in, and other such information, please view this video:
For all general information about PoKéQuesT’s engine, what its coded in, and other such information, please view this video:
We are currently searching for Pokémon Diamond, Pearl, Platinum, Heart Gold, and Soul Silver tile sets that will look good when viewed on a computer and people who can make such tile sets to be used in the PoKéQuesT MMORPG.
If you can do this, or if you know someone who can, please send an email to navarr@gtaero.net with the subject line “Tiles” or “Tile maker” and include information and links, etc. I’m sure you know the drill.
Please and Thank You. This is needed if we ever wish to finish this game =)
I had some spare time, so I sat down today and revised the way I was coding my maps. This new method allows for an infinite amount of maps both above and underneath the player, as well as animation. Right now, I haven’t even started coding the advanced animation techniques, but the final version will be able to provide crystal clear animations.
Here is another Proof of Concept video: