May 19 2008

Official Competition, Nnooo

The word Nnooo describes not only how I feel about this official competition, but the name of the company that is providing it.

Nnooo, the company responsible for the release of the WiiWare game PoP has pitched the idea of a Pokémon MMORPG.  This would be a great leap in the progress to create a Pokémon MMO, but would however be detrimental to the fan community that has been working on creating one.

This is where the problem comes, we fully support the idea of an official MMORPG, but will it be what we want?  Will it support the things we want, and will Nintendo even approve and license it?

Another interesting thought that has come up is, would Nnooo be interested in joining the Pokémon Net Consortium?  The group of developers from Pokémon: Den of Ages, PoKéQuesT, PokéGlobal, and some other top Pokémon MMOs who are working together to provide interactivity and portability between the different games.

What would they gain?  What would they loose?  It would certainly provide more backing from the fan-community for them to have roots with the fans involving ideas and maybe even data portability.  I do wonder where this will go.


Jan 20 2008

Unfortunately

As the years pass by, and only a little bit more work gets done towards our ultimate goal, we are forced to come to terms with how unlucky this project is.

We are meeting with yet another delay before the beta.  I am sorry to announce, that PlasmaFox, our main client/server developer, is having a rough time in school, and it will take a little longer to get the beta finished then we had hoped for.

However, we will continue working diligently.  I’m still writing up a major portable backend for the site and will continue work on the HTML part of it soon.

I would like to invite are members to our biggest friend and affiliates site while they wait, Eevee’s HQ.

We are sorry about these delays, we hope to be able to pick up speed soon.


Dec 25 2007

Merry Christmas

From the looks of things, it seems like the first version of PoKéQuesT is going to be in 3D.

What does this mean for the big scheme of things?

  • The PKQST Protocol is no longer.  This may or may not be sad news for our affiliates.
  • The DS Client is less likely than it was before.
  • The game will have a beta sooner.

Wait.. what was that last one?

If what Plasma is telling us is true; we should have a test game and server up within two months, if not before.

Why is this?  How is this possible?  We’re using the Quake Engine.

So, have a wonderful December 25th ;)


Jul 9 2007

Website Up and Under Construction

Labs is back up and under heavy construction.  We have it under the same hosting that we had the previous one (it wasn’t our host that went bad, it was our domain owner) so we’re still being hosted by Eevee’sHQ at least as far as the development website goes.  Anyone who goes to the site now, will be redirected to this blog.

I have restored the two most important Topsites, however, our affiliates will have to wait until our new site is up to have their link exchange up.  I am sorry about this, but it is a lot of hassle right now, and there is a lot of JavaScript and code that I have to go through and edit to get your links working, and quite frankly, I don’t really have the time with all this going on, game development is our first priority.

I would also like to announce that PoKéQuesT will be developing a API that will record statistics about connections from the Nintendo DS.  This API will not include information from PC users, as it is going to be used with WFCStatus; a program that tracks statistics for all Nintendo DS games that use WiFi, including homebrew.  PoKéQuesT will be one of the homebrew titles to have an API that WFCStatus can use.

That seems to be all the information we have for now.  I’ll talk more later, when I get some more done.