Feb
19
2008
Its been mentioned on the news and across the Internet, but for most people, it doesn’t mean too much. However, we are going to include DataPortability standards on the PoKéQuesT website. We’re sorry, but you are NOT going to be able to sign in to the game using an OpenID.
Now, what does this mean for you?
Well, for one (to make it simple for most of our end users). If you already have an AOL, AIM, LiveJournal, WordPress, TypePad, Blogger, or some other type of account supporting OpenID, then you will be able to login without having to create another Username and Password. Wonderful, isn’t it?
It also means, that if you are part of some service that allows you to export a FOAF file, then you will also be able to import any of your friends that are using our service already.
This also means that with any website that allows you to import an FOAF file, you will be able to import the friends you’ve made on PoKéQuesT into that service. Giving you the ability to Synchronize your Friends List. Cool, no?
And that’s just the start of it. There will probably be a lot more as we continue development.
Comments | tags: api, collaboration, community, DataPortability, labs, navarr, site, web 2.0, website | posted in Uncategorized
Jan
20
2008
As the years pass by, and only a little bit more work gets done towards our ultimate goal, we are forced to come to terms with how unlucky this project is.
We are meeting with yet another delay before the beta. I am sorry to announce, that PlasmaFox, our main client/server developer, is having a rough time in school, and it will take a little longer to get the beta finished then we had hoped for.
However, we will continue working diligently. I’m still writing up a major portable backend for the site and will continue work on the HTML part of it soon.
I would like to invite are members to our biggest friend and affiliates site while they wait, Eevee’s HQ.
We are sorry about these delays, we hope to be able to pick up speed soon.
Comments | tags: Affiliates, api, client, delays, General, labs, plasmafox, site, staff, website | posted in Game, General
Dec
25
2007
From the looks of things, it seems like the first version of PoKéQuesT is going to be in 3D.
What does this mean for the big scheme of things?
- The PKQST Protocol is no longer. This may or may not be sad news for our affiliates.
- The DS Client is less likely than it was before.
- The game will have a beta sooner.
Wait.. what was that last one?
If what Plasma is telling us is true; we should have a test game and server up within two months, if not before.
Why is this? How is this possible? We’re using the Quake Engine.
So, have a wonderful December 25th
Comments | tags: Affiliates, api, changes, christmas, client, collaboration, downtime, ds, General, linux, macintosh, navarr, plasmafox, windows | posted in Game, General
Jul
29
2007
Well, I’ve been working on Labs. Not a lot, not too much; just enough, and I think I’m ready to tell you about some of the changes that are going into labs.
XML APIs for one, these APIs will hold various information about the going-ons for PoKéQuesT, and will all be placed into an XSLT.
Web 2.0 is another. We’re incorporating JavaScript and AJAX technology to make the website more interactive; and more feature-rich.
XHTML 1.1, SVG 1.1 & CSS 3. We’re adopting the newest standards to make our website work; updating to the latest technology. We will of course continue to strive for backwards comparability with Mozilla, WebKit/KHTML, and IE; but if you want to use the best features; we recommend that you go ahead and grab the Opera Web Browser.
Comments | tags: api, General, labs, web 2.0, website
Jul
20
2007
I’ve only worked a little bit recently; I just haven’t been getting the vibe that allows me to go out and do a heck of a lot all at once. I’m kind of irritated about the site; and I’m thinking about maybe starting it all over again; except that I really like the theme…
I actually created a pretty good theme now, but I’m thinking I should really re-design the site.
I’m thinking about possibly setting the site in with the newest standards out there.
That’s right, programming the website to be entirely XML.
Of course, this won’t work on old web browsers; so I’ll probably just stick with XHTML for now.
The APIs and such though, will be programmed using XML and will probably all have XSLT transformations on them to make them look nice.
On the DS side, I have worked a little bit on the Day/Night Online stuff. I got the PHP up and working so that it shows the information for the past two weeks. Still no XSLT for it yet, but the PHP is all in place for it.
The only other problem with that now is the development on the DS side; its not going well.
I’m also thinking about creating more APIs similar to these that work with the computer data; or maybe eventually I’ll combine them all into one with a single API that tells what’s going on with everything.
Who knows? Nobody yet. ^^;
Comments | tags: api, ds, General, navarr, site, WFCStatus
Jul
9
2007
Labs is back up and under heavy construction. We have it under the same hosting that we had the previous one (it wasn’t our host that went bad, it was our domain owner) so we’re still being hosted by Eevee’sHQ at least as far as the development website goes. Anyone who goes to the site now, will be redirected to this blog.
I have restored the two most important Topsites, however, our affiliates will have to wait until our new site is up to have their link exchange up. I am sorry about this, but it is a lot of hassle right now, and there is a lot of JavaScript and code that I have to go through and edit to get your links working, and quite frankly, I don’t really have the time with all this going on, game development is our first priority.
I would also like to announce that PoKéQuesT will be developing a API that will record statistics about connections from the Nintendo DS. This API will not include information from PC users, as it is going to be used with WFCStatus; a program that tracks statistics for all Nintendo DS games that use WiFi, including homebrew. PoKéQuesT will be one of the homebrew titles to have an API that WFCStatus can use.
That seems to be all the information we have for now. I’ll talk more later, when I get some more done.
Comments | tags: Affiliates, api, ds, General, site, topsites, WFCStatus