Dec
25
2007
From the looks of things, it seems like the first version of PoKéQuesT is going to be in 3D.
What does this mean for the big scheme of things?
- The PKQST Protocol is no longer. This may or may not be sad news for our affiliates.
- The DS Client is less likely than it was before.
- The game will have a beta sooner.
Wait.. what was that last one?
If what Plasma is telling us is true; we should have a test game and server up within two months, if not before.
Why is this? How is this possible? We’re using the Quake Engine.
So, have a wonderful December 25th
Comments | tags: Affiliates, api, changes, christmas, client, collaboration, downtime, ds, General, linux, macintosh, navarr, plasmafox, windows | posted in Game, General
Aug
13
2007
Well, it seems that there has been a steady decline of activity for all Pokémon MMOs, not just ours, making me feel a heck of a lot better if I may say so myself.
The main programmer of Pokémon Online has lost his computer to a storm (poor dude) and I’ve been (unofficially) told by a team member that they are not releasing updates often because people get upset for the lack of things in the updates.
Shame, they really should write a blog or something to keep those who care up to date constantly.
PlasmaFox has not been working on the client for awhile; all work there is constantly on hold as we try to get a good Windows Development Environment so that he can work on the client for Windows and not just Linux/Macintosh (that way we don’t need to work all the way back from the beginning of the client).
As for the website; I have most definitely not been working on it lately. I’m sorry; but school is coming up soon for me as well, and there is currently a lot on my plate (family stuff).
We are still no closer to getting a dedicated server (other than the $5 that are thanks to that very special person.), but we hope to continue to raise up enough possibly with the advertisements, and a possible job (that I may or may not get) to pay for a server.
As for users; we are losing the amount of members that are paying attention constantly. Probably a large amount saw the website set up by our old domain name’s owner and said “screw it” without even googling PoKéQuesT to double check.
So, this is where we currently are. Maybe we will be able to get some more work done soon. I’ll try to work on the website as soon as I can.
Comments | tags: client, dead pikachu incident of 07, General, labs, linux, macintosh, navarr, plasmafox, site | posted in Game, General
Aug
7
2007
We’re having serious trouble attempting to build PoKéQuesT for Windows. So far; our developer has told me that it builds fine on Linux, and Macintosh OSX. However, the Windows version is having troubles building (probably because of my very horrible development environment.)
We hope to have this fixed soon.
Comments | tags: client, General, linux, macintosh, navarr, plasmafox, vista, windows | posted in Game, General
Aug
5
2007
Good News to anyone out there that is using the OS, Windows Vista. PoKéQuesT has a full size 256×256 PNG High-Resolution Icon, as well as its own place in the Windows Vista Games Explorer.
The client (when its finished) should be 100% compatible with Windows Vista. It will have a very lovely High Resolution Icon; Its own spot in the games explorer; its place in the start-up menu. Upgrades to the system should prompt for Admin Privileges to install the updates to its folder (using either a custom piece built right into it (like FlyFF) or possibly a system where it downloads an NSIS installer for upgrades (like IMVU), and it can be uninstalled using the Uninstall Programs part of the Control Panel.
The client is being programmed using the SDL Library (the same library Armagetron uses) so it will work on Windows Vista, as well as Windows XP, Macintosh OS X, and Linux, Unix, and possibly older versions of Windows.
Comments | tags: client, linux, macintosh, vista, windows | posted in Game