Apr 1 2009

Acquisition & Business Model

Even with our hiatus on game development, our friends at Nnooo have fallen in love with our ideas, and along with Nintendo’s blessing, have acquired PoKéQuesT to be the first official Pokémon MMORPG planned with a full release to Nintendo DSi and Wii in Q3 2010.

Along with this acquisition, a business plan has been put in place.  The game will retail for $25 on the DSi and $40 on the Wii.  Subscriptions for online will be free for the first three months, and then continue at the price of $10 per month.  More than Runescape, but less than WoW.

We greatly look forward to serving our fan’s even better in co-operation with Nnooo.

- Navarr Tethyr Barnier
- Founder and Head of 子猫ちゃん


Oct 26 2008

Frets on Fire

I had a spare moment, so I did do something for the fun of it.

If you happen to have or play Frets on Fire, then you can play our catchy little intro tune on it.  It’s small, simple, and probably horribly put together since I did it myself.

You can download it below:

PoKéQuesT Frets on Fire Song.


Aug 16 2008

I, again, apologize.

I have good news, and bad news, you can click the one you want to read first.

Good News

The good news is that we have two new programmers and that I’ve been working on some classes and some code to start getting a test server up, and that the PNC (committee in charge of the protocol) is getting more activity.

Bad News

Lethargy is hitting me really hard, as well as the fact that I now have a girlfriend I need to pay more attention to, the fact that school is starting, the fact that I’m taking Japanese, and the fact that I need to get a job, will probably give me less and less time to work on it.

More Good News

With two developers and the committee working hard, we should be able to start moving forward with or without my activity.

Thanks for all of your support through this.  I know a lot of you are annoyed with how little that gets done around here, but we promise you, we are definitely working on it, and are definitely trying to clean up our acts.


Jun 7 2008

Nintendo Wii

It’s really self-explanatory.


May 18 2008

This is the part, where I ask questions

So, I have a couple of questions about what to do with PoKéQuesT.  You see, I’m only now learning Java, and am nowhere near C++ yet.  So, it is unlikely that I will be able to give you a full, working, lovely program anytime soon.  So, because of that, we have three options.  Please comment, anonymously or with a name, which one you would prefer.

  1. I can continue slowly working on the website, learn programming languages, and wait for a new programmer to join the team [Slowest Option],
  2. I can work on coding a MUD (Multi-User Dungeon)-like system which will be text-based but will pave way for a 2D or 3D program later down the line, or
  3. I can start work on a browser-based AJAX-game while setting up the backend, paving way for a future game.

Two or Three is what I’m sure that you will probably choose.  I’ve already created some work with #3 (In school, when I couldn’t work on PoKéQuesT) and came up with an interesting Pacman-like game that showed the basics of what I had been programming.


Feb 20 2008

Step 1 Complete: OpenID

The first step for enabling DataPortability concepts is finally complete.  That’s correct, PoKéQuesT will now officially support OpenID.

This goes for both logging in, and registering.  (That is also correct, we support the OpenID SReg Namespace)

What does this mean?  Well, if you have an OpenID provider that supports SReg, you can register on our website with most, if not all, of your settings perfectly in-tact.  (Amazing, no?)

However, if you don’t, you can still register using an OpenID, allowing you to login with only a URL or Screen Name.

The next hard part will be for the importation of an FOAF file (because it’s XML and I’m not yet proficient enough with code to parse an XML file).  However, we will get there eventually.

Just making sure to keep everyone up to date on how things are going.


Feb 19 2008

Announcing the Support of DataPortability Standards

Its been mentioned on the news and across the Internet, but for most people, it doesn’t mean too much.  However, we are going to include DataPortability standards on the PoKéQuesT website.  We’re sorry, but you are NOT going to be able to sign in to the game using an OpenID.

Now, what does this mean for you?

Well, for one (to make it simple for most of our end users).  If you already have an AOL, AIM, LiveJournal, WordPress, TypePad, Blogger, or some other type of account supporting OpenID, then you will be able to login without having to create another Username and Password.  Wonderful, isn’t it?

It also means, that if you are part of some service that allows you to export a FOAF file, then you will also be able to import any of your friends that are using our service already.

This also means that with any website that allows you to import an FOAF file, you will be able to import the friends you’ve made on PoKéQuesT into that service.  Giving you the ability to Synchronize your Friends List.  Cool, no?

And that’s just the start of it.  There will probably be a lot more as we continue development.


Feb 10 2008

New Website Layout

Anyone who has been around here long enough knows about the old new website layout over at Labs.  Recently though, because of a lot of problems I end up having with that layout, I’ve been working on constructing a new website layout that is a lot better.

Now, before I give you the link to this website, I recommend opening it in IE7, FireFox, Opera, or Safari as I have not yet been able to properly test and work out the bugs on Internet Explorer 6.

None of the links are working yet, and I’m still programming the backend.  The front end contains some place holder text and is definitely open to change, but It has reached the stage where I’m happy to show you the new website layout!

Enjoy, and don’t forget to tell me what you think of it!


Dec 25 2007

Merry Christmas

From the looks of things, it seems like the first version of PoKéQuesT is going to be in 3D.

What does this mean for the big scheme of things?

  • The PKQST Protocol is no longer.  This may or may not be sad news for our affiliates.
  • The DS Client is less likely than it was before.
  • The game will have a beta sooner.

Wait.. what was that last one?

If what Plasma is telling us is true; we should have a test game and server up within two months, if not before.

Why is this?  How is this possible?  We’re using the Quake Engine.

So, have a wonderful December 25th ;)


Nov 6 2007

Web 2.5

If you’ve been anywhere else on the Internet, you’ve probably at least heard the term “Web 2.0″.  You may have even heard the terms “Web 3.0″, “POSH”, “Semantic HTML”, or “Microformats”.  Well, PoKéQuesT has a combination of a lot of it.

The new www.pkqst.net website uses what I like to call “Web 2.5″.  Its a combination of the AJAX-y features of Web 2.0 with the semantics, S.E.O., and Microformats of Web 3.0.

This allows our data to be super-organized and compatible with such things as “Operator” for FireFox.

Here is what we have and our thinking about right now:

  • XHTML 1.1 Website (Valid)
  • CSS 3.0 (Valid)
  • X.F.N. (Microformat)
  • S.E.O.
  • hCard (Microformat)
  • AJAX
  • JavaScript

Yeah, this is probably very unorganized.  www.pkqst.net is available for public view, all of it does work, but we are having some slight design issues with IE6; or, in other words, we haven’t even touched the possibility of making the website compatible with IE6.

Known Issues:

  • [safari 3] Blocks do not stay minimized
  • [safari 3] Weird side comes out of nowhere on blocks
  • [ie7] Slight Errors with overflow:hide;
  • [all] Icons look horrible.  This is just bad art.
  • [amaya] Don’t even get me started.