Oct
8
2007
I’m back to working on the newest website. None of which is currently visible to you right now.
Right now, I’m working hard on adding visual effects and making the layout. So far, its 100% cross-browser compatible. Including Opera, FireFox, Safari, and Internet Explorer (7).
If you are still running IE6, please, do us a favor and upgrade to IE7. PoKéQuesT’s website may never be useable for you if you don’t.
Those running FireFox or Opera, stay the course. Both are great browsers.
Those running Safari.. yeah, it’ll work for now. I don’t know about later though. The WebKit engine is not a big priority for me.
As for development on PoKéQuesT itself, I haven’t heard from our new developer in awhile. I’m going to query Inaki about what’s going on server-side. It is school time for pretty much everybody on the team though. Yuki hasn’t even been online in forever, and our graphics designer’s Zayn and Seffy have been busy.
We’re in a little bit of a slum, but, I think we’re still doing good. We’re advancing a little bit with the website; whereas P:DoA is not doing anything, and POL’s website doesn’t even work.
We’re going to try to keep up the hard work. Our team really needs to get their act together.
For those of you who remember the “Dead Pikachu Incident of 2007″ and the pkqst.com domain name, we may be getting that back when it expires, which ironically enough is the same day as my 2 year anniversary with my girlfriend, Carla. She’s pretty supportive of the project.
Comments | tags: client, dead pikachu incident of 07, General, glen, labs, navarr, plasmafox, seffy, staff, web 2.0, website, yuki, zayn | posted in Game, General
Aug
18
2007
Well, I’ve been working on the registration backend some more. This time adding much better support for Countries and for Time zones.
The new support I’m working on now will allow a user to select their country and then select from time zones in that country.
This will allow the website to show the appropriate time for the user viewing the website, without the user needing to mess around with Daylight Savings settings or anything else.
This is harder for us in the backend, but will be better for the user.
Comments | tags: labs, navarr, site, web 2.0, website | posted in Uncategorized
Aug
13
2007
Well, it seems that there has been a steady decline of activity for all Pokémon MMOs, not just ours, making me feel a heck of a lot better if I may say so myself.
The main programmer of Pokémon Online has lost his computer to a storm (poor dude) and I’ve been (unofficially) told by a team member that they are not releasing updates often because people get upset for the lack of things in the updates.
Shame, they really should write a blog or something to keep those who care up to date constantly.
PlasmaFox has not been working on the client for awhile; all work there is constantly on hold as we try to get a good Windows Development Environment so that he can work on the client for Windows and not just Linux/Macintosh (that way we don’t need to work all the way back from the beginning of the client).
As for the website; I have most definitely not been working on it lately. I’m sorry; but school is coming up soon for me as well, and there is currently a lot on my plate (family stuff).
We are still no closer to getting a dedicated server (other than the $5 that are thanks to that very special person.), but we hope to continue to raise up enough possibly with the advertisements, and a possible job (that I may or may not get) to pay for a server.
As for users; we are losing the amount of members that are paying attention constantly. Probably a large amount saw the website set up by our old domain name’s owner and said “screw it” without even googling PoKéQuesT to double check.
So, this is where we currently are. Maybe we will be able to get some more work done soon. I’ll try to work on the website as soon as I can.
Comments | tags: client, dead pikachu incident of 07, General, labs, linux, macintosh, navarr, plasmafox, site | posted in Game, General
Aug
7
2007
We’re having serious trouble attempting to build PoKéQuesT for Windows. So far; our developer has told me that it builds fine on Linux, and Macintosh OSX. However, the Windows version is having troubles building (probably because of my very horrible development environment.)
We hope to have this fixed soon.
Comments | tags: client, General, linux, macintosh, navarr, plasmafox, vista, windows | posted in Game, General
Jul
31
2007
The GTAero Server has been brought back up. Its not much of one; and will only do good for some basic testing with Plasma’s server code.
If you would like to see the stats on our server (which may or may not be offline at random times) please check out our phpSysInfo Script.
Comments | tags: gtaero, labs, navarr, plasmafox | posted in Uncategorized
Jul
20
2007
I’ve only worked a little bit recently; I just haven’t been getting the vibe that allows me to go out and do a heck of a lot all at once. I’m kind of irritated about the site; and I’m thinking about maybe starting it all over again; except that I really like the theme…
I actually created a pretty good theme now, but I’m thinking I should really re-design the site.
I’m thinking about possibly setting the site in with the newest standards out there.
That’s right, programming the website to be entirely XML.
Of course, this won’t work on old web browsers; so I’ll probably just stick with XHTML for now.
The APIs and such though, will be programmed using XML and will probably all have XSLT transformations on them to make them look nice.
On the DS side, I have worked a little bit on the Day/Night Online stuff. I got the PHP up and working so that it shows the information for the past two weeks. Still no XSLT for it yet, but the PHP is all in place for it.
The only other problem with that now is the development on the DS side; its not going well.
I’m also thinking about creating more APIs similar to these that work with the computer data; or maybe eventually I’ll combine them all into one with a single API that tells what’s going on with everything.
Who knows? Nobody yet. ^^;
Comments | tags: api, ds, General, navarr, site, WFCStatus
Jul
14
2007
I think I’ve started getting into things on the Nintendo DS that I really never should’ve touched.
I’m trying to work on an options system to allow for login and register as per the DS, but I don’t know how well that is going to go.
I hope to eventually enable it to be able to Login and Register using it.
I’ve tried using the PALib’s API system, and I’ve tried using sprites, both of these to no real avail.
I think instead I’m just going to use a background and plot the (X,Y)(X,Y) coordinates, and detect if the user is pressing in one of them.
Then it shall continue on.
The problem then, that I have, will be using sprites and maps.
Will each region need a actual graphic map placed on the DS in order for it to actually work? And then there is controlling the sprites?
This is becoming a lot of hassle.
So much Hassle, in fact, that I really believe that neither Matand009 nor I can continue on with this project.
So we’re issuing a call-out to any DS Developer interested in our project.
Please, step forth, and email me.
Email Me :3
Comments | tags: ds, General, matand009, navarr, staff
Jul
13
2007
I would like to welcome Seffy, the new Graphics Manager. She will be in charge of all things GFX, as well as Javier, a new addition to the sprite team.
I think now would be the opportune time to introduce our entire staff.
Sprite Team
Graphics Team
Development Team
DS Development Team
Sound Engineering Team
Web Development Team
English to 日本語 Translation Team
- [Lead] Nicole
- Navarr
- Yuki
Mapping Team
For just a list of Team Members… (in no particular order)
- [Lead] Navarr
- Yuki
- PlasmaFox
- Matand009
- Nicole
- Raz
- Javier
- Zayn
- Seffy
I think that’s it.. If I forgot anyone, please, let me know :3
Comments | tags: javier, matand009, navarr, nicole, plasmafox, raz, seffy, staff, yuki, zayn | posted in Uncategorized