Aug
16
2008
I have good news, and bad news, you can click the one you want to read first.
The good news is that we have two new programmers and that I’ve been working on some classes and some code to start getting a test server up, and that the PNC (committee in charge of the protocol) is getting more activity.
Lethargy is hitting me really hard, as well as the fact that I now have a girlfriend I need to pay more attention to, the fact that school is starting, the fact that I’m taking Japanese, and the fact that I need to get a job, will probably give me less and less time to work on it.
With two developers and the committee working hard, we should be able to start moving forward with or without my activity.
Thanks for all of your support through this. I know a lot of you are annoyed with how little that gets done around here, but we promise you, we are definitely working on it, and are definitely trying to clean up our acts.
Comments | tags: client, collaboration, community, delays, electron, General, navarr, staff, updates | posted in Game, General
May
18
2008
So, I have a couple of questions about what to do with PoKéQuesT. You see, I’m only now learning Java, and am nowhere near C++ yet. So, it is unlikely that I will be able to give you a full, working, lovely program anytime soon. So, because of that, we have three options. Please comment, anonymously or with a name, which one you would prefer.
- I can continue slowly working on the website, learn programming languages, and wait for a new programmer to join the team [Slowest Option],
- I can work on coding a MUD (Multi-User Dungeon)-like system which will be text-based but will pave way for a 2D or 3D program later down the line, or
- I can start work on a browser-based AJAX-game while setting up the backend, paving way for a future game.
Two or Three is what I’m sure that you will probably choose. I’ve already created some work with #3 (In school, when I couldn’t work on PoKéQuesT) and came up with an interesting Pacman-like game that showed the basics of what I had been programming.
Comments | tags: changes, client, community, delays, General, gtaero, navarr, plasmafox, q and a, site, staff, updates, web 2.0, website | posted in Game, General
Jan
20
2008
As the years pass by, and only a little bit more work gets done towards our ultimate goal, we are forced to come to terms with how unlucky this project is.
We are meeting with yet another delay before the beta. I am sorry to announce, that PlasmaFox, our main client/server developer, is having a rough time in school, and it will take a little longer to get the beta finished then we had hoped for.
However, we will continue working diligently. I’m still writing up a major portable backend for the site and will continue work on the HTML part of it soon.
I would like to invite are members to our biggest friend and affiliates site while they wait, Eevee’s HQ.
We are sorry about these delays, we hope to be able to pick up speed soon.
Comments | tags: Affiliates, api, client, delays, General, labs, plasmafox, site, staff, website | posted in Game, General
Nov
18
2007
Well, I was looking at the Google Analytics for PoKéQuesT, and I have seen MANY different languages of visitors. Because of this, we are in dire need of translators who will be able to help translate the game, the characters names, and the website. Translators must be fluent in both the language they plan to translate, and at least partially fluent in English (Yes, I know, English sucks but its unfortunately my native language).
Some of the languages we need translators for:
- Spanish (Espanol)
- Portuguese
- German
- Dutch
- French (Francais)
- Polish
- Italian
- Swedish
- Russian
There are many others, but we have had 3 or less visitors from each. If you are fluent in English and a language *not* listed above and are interested in translating, please, go ahead and send me an email. My new email for contact about PoKéQuesT is navarr@pkqst.net.
Comments | tags: General, languages, staff, website | posted in Game, General
Oct
8
2007
I’m back to working on the newest website. None of which is currently visible to you right now.
Right now, I’m working hard on adding visual effects and making the layout. So far, its 100% cross-browser compatible. Including Opera, FireFox, Safari, and Internet Explorer (7).
If you are still running IE6, please, do us a favor and upgrade to IE7. PoKéQuesT’s website may never be useable for you if you don’t.
Those running FireFox or Opera, stay the course. Both are great browsers.
Those running Safari.. yeah, it’ll work for now. I don’t know about later though. The WebKit engine is not a big priority for me.
As for development on PoKéQuesT itself, I haven’t heard from our new developer in awhile. I’m going to query Inaki about what’s going on server-side. It is school time for pretty much everybody on the team though. Yuki hasn’t even been online in forever, and our graphics designer’s Zayn and Seffy have been busy.
We’re in a little bit of a slum, but, I think we’re still doing good. We’re advancing a little bit with the website; whereas P:DoA is not doing anything, and POL’s website doesn’t even work.
We’re going to try to keep up the hard work. Our team really needs to get their act together.
For those of you who remember the “Dead Pikachu Incident of 2007″ and the pkqst.com domain name, we may be getting that back when it expires, which ironically enough is the same day as my 2 year anniversary with my girlfriend, Carla. She’s pretty supportive of the project.
Comments | tags: client, dead pikachu incident of 07, General, glen, labs, navarr, plasmafox, seffy, staff, web 2.0, website, yuki, zayn | posted in Game, General
Sep
20
2007
Thank the Goddess that we’ve finally picked up Glen as a new client side programmer to help Inaki out with crap.
Thank you. More updates as they come.
Comments | tags: client, General, glen, plasmafox, staff | posted in Game, General
Jul
14
2007
I think I’ve started getting into things on the Nintendo DS that I really never should’ve touched.
I’m trying to work on an options system to allow for login and register as per the DS, but I don’t know how well that is going to go.
I hope to eventually enable it to be able to Login and Register using it.
I’ve tried using the PALib’s API system, and I’ve tried using sprites, both of these to no real avail.
I think instead I’m just going to use a background and plot the (X,Y)(X,Y) coordinates, and detect if the user is pressing in one of them.
Then it shall continue on.
The problem then, that I have, will be using sprites and maps.
Will each region need a actual graphic map placed on the DS in order for it to actually work? And then there is controlling the sprites?
This is becoming a lot of hassle.
So much Hassle, in fact, that I really believe that neither Matand009 nor I can continue on with this project.
So we’re issuing a call-out to any DS Developer interested in our project.
Please, step forth, and email me.
Email Me :3
Comments | tags: ds, General, matand009, navarr, staff
Jul
13
2007
I would like to welcome Seffy, the new Graphics Manager. She will be in charge of all things GFX, as well as Javier, a new addition to the sprite team.
I think now would be the opportune time to introduce our entire staff.
Sprite Team
Graphics Team
Development Team
DS Development Team
Sound Engineering Team
Web Development Team
English to 日本語 Translation Team
- [Lead] Nicole
- Navarr
- Yuki
Mapping Team
For just a list of Team Members… (in no particular order)
- [Lead] Navarr
- Yuki
- PlasmaFox
- Matand009
- Nicole
- Raz
- Javier
- Zayn
- Seffy
I think that’s it.. If I forgot anyone, please, let me know :3
Comments | tags: javier, matand009, navarr, nicole, plasmafox, raz, seffy, staff, yuki, zayn | posted in Uncategorized
Jul
8
2007
Joining the collaboration efforts of PoKéQuesT is PokéVenture. Right now, the only thing known about the collaboration efforts between PokéTankyuu and PokéVenture is the possible sharing of the PKQST Protocol.
I would also like to welcome Raz to the team. He will help with mapping on the project.
That’s all for now.
Comments | tags: collaboration, General, staff