Dec 25 2007

Merry Christmas

From the looks of things, it seems like the first version of PoKéQuesT is going to be in 3D.

What does this mean for the big scheme of things?

  • The PKQST Protocol is no longer.  This may or may not be sad news for our affiliates.
  • The DS Client is less likely than it was before.
  • The game will have a beta sooner.

Wait.. what was that last one?

If what Plasma is telling us is true; we should have a test game and server up within two months, if not before.

Why is this?  How is this possible?  We’re using the Quake Engine.

So, have a wonderful December 25th ;)


Aug 7 2007

Windows Problems

We’re having serious trouble attempting to build PoKéQuesT for Windows.  So far; our developer has told me that it builds fine on Linux, and Macintosh OSX.  However, the Windows version is having troubles building (probably because of my very horrible development environment.)

 We hope to have this fixed soon.


Aug 5 2007

Windows Vista Games Explorer

Good News to anyone out there that is using the OS, Windows Vista.  PoKéQuesT has a full size 256×256 PNG High-Resolution Icon, as well as its own place in the Windows Vista Games Explorer.

The client (when its finished) should be 100% compatible with Windows Vista.  It will have a very lovely High Resolution Icon; Its own spot in the games explorer; its place in the start-up menu.  Upgrades to the system should prompt for Admin Privileges to install the updates to its folder (using either a custom piece built right into it (like FlyFF) or possibly a system where it downloads an NSIS installer for upgrades (like IMVU), and it can be uninstalled using the Uninstall Programs part of the Control Panel.

The client is being programmed using the SDL Library (the same library Armagetron uses) so it will work on Windows Vista, as well as Windows XP, Macintosh OS X, and Linux, Unix, and possibly older versions of Windows.